How to Make a Video Game in 2026: A Practical Guide With Real Numbers
By Ziva.sh • March 24, 2026 • 8 min read
TL;DR / Key Takeaways
- A simple 2D game takes 3 to 6 months working part-time. A polished indie title takes 1 to 4 years.
- You can start for $0. Godot is free, open source, and runs on a laptop. No license fees, no royalties, no strings.
- The biggest risk is not skill. It is scope. Experienced developers say the same thing: make your first game small.
Step 1: Pick a small idea and write it down
Your first game should take fewer than 10 minutes to explain to someone. If you need a design document longer than one page, the scope is too large.
Better models for a first game:
- A platformer with 5 levels. Celeste started as a game jam entry built in 4 days.
- A single-mechanic arcade game. Brotato, made in Godot, is built around one idea (a potato with guns) and has over 10 million sales.
- A card or board game translated to digital. Buckshot Roulette launched on itch.io for $1 and sold 4 million copies.
If you need more structure, consider entering a game jam.
Step 2: Choose an engine
Here is how the major engines compare in 2026:
| Engine | Cost | Best for | Learning curve | Market share (Steam 2024) |
|---|---|---|---|---|
| Godot | Free forever (MIT license) | 2D games, solo devs, beginners | Low | 5%, growing fast |
| Unity | Free tier available, paid plans start at $2,040/yr | Cross-platform, mobile, 3D | Medium | 51% |
| Unreal | Free until $1M revenue, then 5% royalty | AAA 3D, photorealism | High | 28% |
| GameMaker | Free tier, $9.99/mo for full | 2D pixel art games | Low | 4% |
Our recommendation: start with Godot.
Reasons to choose Godot:
- Zero cost, zero risk, no royalties.
- Built for 2D from the ground up.
- The editor is only 120 MB and runs on any laptop.
Step 3: Learn the basics (2 to 8 weeks)
You do not need a computer science degree. You need to learn three things:
- How the editor works (node-and-scene system).
- Basic scripting (GDScript).
- How to find answers in the Godot documentation and community.
Most beginners report spending 2 to 8 weeks on fundamentals.
Step 4: Build a prototype
A prototype proves your core mechanic is fun. This should take 2 to 4 weeks of part-time work once you know the basics.
Step 5: Playtest and iterate
Hand your prototype to someone who was not involved in making it. Common first-game problems:
- Controls feel sluggish.
- The difficulty curve is wrong.
- The core loop gets repetitive.
Iterate until the core gameplay feels right.
Step 6: Add art and polish
You have options:
- Use free assets from sites like Kenney.nl.
- Use AI tools for assets.
- Hire freelance artists on a budget.
The global game industry spends roughly $50 billion per year on development.
Step 7: Ship it
Where to publish:
- itch.io is the easiest.
- Steam costs a $100 fee and is a major marketplace.
- Mobile platforms require a fee for publishing.
How long does all of this take?
| Phase | Part-time (10-15 hrs/week) | Full-time |
|---|---|---|
| Learning basics | 2 to 8 weeks | 1 to 3 weeks |
| Prototype | 2 to 4 weeks | 1 to 2 weeks |
| Full development (simple 2D) | 3 to 6 months | 1 to 3 months |
| Full development (polished indie) | 1 to 3 years | 6 to 18 months |
Start today
- Download Godot (free, no account required).
- Complete the Your First 2D Game tutorial.
- Write your one-sentence game idea.
- Build a prototype with placeholder art.
- Show it to someone and watch them play.
You do not need permission or money. You need an idea, an engine, and the discipline to finish.