Where Does Your $70 Go When You Buy a Video Game?

By Ziva.sh • March 2026 • 7 min read

TL;DR / Key Takeaways

  • For every $70 you spend on a major game, roughly $21 goes to the platform (Sony, Microsoft, Steam), $3.50 goes to the engine maker, $15–$25 covers marketing, $8–$20 covers development, $2–$5 covers operations, and $0–$15 is profit.
  • Most AAA games need to sell 5 to 10 million copies just to break even.
  • If the studio didn’t self-publish, the people who actually made the game see roughly $2 to $4 of your $70.

THE FULL PICTURE — $70 GAME, 10M COPIES SOLD

$70 per copy

Category Amount Percentage
Platform $21.00 30%
Development $20.00 28.6%
Marketing $15.00 21.4%
Profit $7.50 10.7%
Engine $3.50 5%
Ops/QA $3.00 4.3%

$70 in → $7.50 publisher profit (10.7%) → ~$2–$4 to the studio that made it.


01 / Platform Fees

The platform takes $21 before anyone else gets paid

Every major digital storefront charges 30%. On $70, that is $21 gone immediately.

PlayStation Store, Xbox Store, and Nintendo eShop all charge a flat 30% with no public volume discounts. Steam drops to 25% above $10M and 20% above $50M per game, but most titles never hit those thresholds. Epic Games Store charges 12%. Microsoft’s PC store also charges 12%. But the vast majority of premium game sales still happen on 30% platforms.

Remaining: $49.00


02 / Engine Royalties

The engine takes $3.50

Unreal Engine is free until a game earns $1M in lifetime gross revenue. After that, Epic charges 5% on all gross revenue. On a $70 game that has already passed the $1M threshold, that is $3.50 per copy.

Remaining: $45.50


03 / Marketing

Marketing can cost more than making the game

For AAA titles, marketing budgets routinely match or exceed development. The CMA found one publisher spent $660M on development and $550M on marketing for a single game.

For a $200M dev / $150M marketing game selling 10M copies, that is $15.00 per unit in marketing.

Remaining: $30.50


04 / Break-Even

A $200M game needs millions of copies just to break even

The CMA report found that AAA games greenlit for 2024/2025 have average development budgets of $200M+, up from $50 to $150M in 2018.

At 5 million copies the studio loses $137.5M. At 10 million it clears $75M. At 25 million, $712.5M.


05 / Other Costs

The other costs add up fast

Category Typical range Source
Server hosting (100K CCU shooter) ~$264K/month AWS GameLift
QA testing (AAA, multi-platform) 10% of dev budget Generalist Programmer
Localization (10–15 languages, with VO) $200K–$1M+ Artlangs, Transphere
Voice acting (SAG-AFTRA rate) $1,135 per 4-hour session ABS Payroll
IP licensing (e.g. FIFA name) $150M/year Inside World Football
Music licensing per track $5K–$30K buyout Digital Music News
Live-service ops (Genshin-scale) ~$200M/year all-in TheGamer

06 / Full Picture

The full picture for a $70 game selling 10 million copies

About 30 cents of every dollar goes to the platform. 29 cents covers development. 21 cents is marketing. 5 cents is the engine. 4 cents is operations. About 11 cents is publisher profit.